<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Spell UI Project Devlog - itch.io</title><link>https://casperdeweirt.itch.io/spell-ui-project</link><item><guid>https://casperdeweirt.itch.io/spell-ui-project/devlog/1544147/devlog-4-final-changes</guid><title>Devlog 4: Final changes</title><link>https://casperdeweirt.itch.io/spell-ui-project/devlog/1544147/devlog-4-final-changes</link><pubDate>Thu, 04 Jun 2026 18:41:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New spell Last devlog I made more mazes, this solved a part of my problem with mazes being boring. This devlog I also addded another spell. There are 4 spells and only 3 in every maze. This way, the p...</p>]]></description></item><item><guid>https://casperdeweirt.itch.io/spell-ui-project/devlog/1544132/devlog3-varying-the-variation</guid><title>Devlog3: Varying the variation</title><link>https://casperdeweirt.itch.io/spell-ui-project/devlog/1544132/devlog3-varying-the-variation</link><pubDate>Thu, 04 Jun 2026 18:09:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quality of life After adding the clarity changes in the previous devlog, I wanted to make it easier for myself to test. I decided to add an enemy spawner and a rest button. This way, I could easily re...</p>]]></description></item><item><guid>https://casperdeweirt.itch.io/spell-ui-project/devlog/1544106/devlog2-clarification</guid><title>Devlog2: Clarification</title><link>https://casperdeweirt.itch.io/spell-ui-project/devlog/1544106/devlog2-clarification</link><pubDate>Thu, 04 Jun 2026 17:48:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Clarity After showing off the previous buid, I got a lot of feedback on it. Most of the feedback wasn&#039;t on the mechanic, but more so on the clarity and the looks of the UI. Therefore I decided to firs...</p>]]></description></item><item><guid>https://casperdeweirt.itch.io/spell-ui-project/devlog/1533598/devlog-1</guid><title>Devlog 1</title><link>https://casperdeweirt.itch.io/spell-ui-project/devlog/1533598/devlog-1</link><pubDate>Mon, 25 May 2026 13:29:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>State of the project now: The project is now at a prototyping phase where I keep working and iterating. I have a simple moving character that can look around and shoot spells, that the player has save...</p>]]></description></item></channel></rss>