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Spell UI Project

Spell UI Project

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Devlog

  • Devlog 4: Final changes
    June 04, 2026 by CasperDeWeirt
    New spell Last devlog I made more mazes, this solved a part of my problem with mazes being boring. This devlog I also addded another spell. There are 4 spells and only 3 in every maze. This way, the p... Continue reading
  • Devlog3: Varying the variation
    June 04, 2026 by CasperDeWeirt
    Quality of life After adding the clarity changes in the previous devlog, I wanted to make it easier for myself to test. I decided to add an enemy spawner and a rest button. This way, I could easily re... Continue reading
  • Devlog2: Clarification
    June 04, 2026 by CasperDeWeirt
    Clarity After showing off the previous buid, I got a lot of feedback on it. Most of the feedback wasn't on the mechanic, but more so on the clarity and the looks of the UI. Therefore I decided to firs... Continue reading
  • Devlog 1
    May 25, 2026 by CasperDeWeirt
    State of the project now: The project is now at a prototyping phase where I keep working and iterating. I have a simple moving character that can look around and shoot spells, that the player has save... Continue reading
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