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Spell UI Project
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Devlog
Devlog 4: Final changes
June 04, 2026
by
CasperDeWeirt
New spell Last devlog I made more mazes, this solved a part of my problem with mazes being boring. This devlog I also addded another spell. There are 4 spells and only 3 in every maze. This way, the p...
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Devlog3: Varying the variation
June 04, 2026
by
CasperDeWeirt
Quality of life After adding the clarity changes in the previous devlog, I wanted to make it easier for myself to test. I decided to add an enemy spawner and a rest button. This way, I could easily re...
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Devlog2: Clarification
June 04, 2026
by
CasperDeWeirt
Clarity After showing off the previous buid, I got a lot of feedback on it. Most of the feedback wasn't on the mechanic, but more so on the clarity and the looks of the UI. Therefore I decided to firs...
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Devlog 1
May 25, 2026
by
CasperDeWeirt
State of the project now: The project is now at a prototyping phase where I keep working and iterating. I have a simple moving character that can look around and shoot spells, that the player has save...
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